Diablo 2 Necromancer Summoner Build: a non-meta build based on summons to easily do story mode
THIS BUILD HAS BEEN UPDATED ON THE FULL SUMMONER GUIDE
Principle and non-meta
In a few words my build, and why outside the meta:
- this build is not the strongest Necromancer, or League Starter in general
- it is however super fun to play if you like summons
- for the runs, however, you will have to take the time to create your invocations
- the leveling is very simple because you will take advantage of your horde of invocations to be stashed behind
Statistics
For statistics take:
- strength and dexterity: enough to wear the equipment, then reset to 0 when you have enough statistics via the objects
- vitality: everything else
- energy: 0
For the bearings:
- RBF: 0
- FCR: 75
- FHR: 86
- IAS: 0
In terms of resistance:
- cap everywhere and 50% physical resistance in late game
skills
I offer two setups, the first from the ones I was playing, the second using Cheiko's crowd control.
Setup 1 with curses, more summons and less explosion
Invocations :
- Summon Skeletons: max
- Skeleton mastery: max
- Skeleton Mage: max
- Golem: your choice, the rest of the points, preferably clay
- Mastery of Golems: 1
- Summons Resistance: 1
- Resurrect: 5
Poison and bone:
- Body explosion: 7, achieves 5 yards range
- Bone armor: 0 or 1
Curses
- Amplify: 1, the most used to increase damage taken
- Vision decreased: 1, for ranged enemies as needed
- Life Steal: 1, to heal your summons
- Attraction: 1, to regroup enemies on a target
- Decrepit: 1, to slow down
Setup 2 with gold walls, more explosion and less summon
Invocations :
- Summon Skeletons: max
- Skeleton mastery: max
- Skeleton Mage: 1
- Golem: 1
- Mastery of Golems: 1
- Summons Resistance: 1
- Resurrect: 1
Poison and bone:
- Body explosion: 16, achieves 8 yards range
- Bone armor: 1
- Bone wall: the rest
- Bone Prison: 20
Curses
- Amplify: 1, the most used to increase damage taken
- Life Steal: 1, to heal your summons
Build Necromancer with Wall and Bone Prison setup
Build Necromancer with Wall and Bone Prison setup
Equipment
I will come back to this section in more detail, but overall take:
- more skills
- resistance
- FRW extension
- what to put your equipment
- try to get Enigma in priority, which groups summons
Mercenary Equipment
Choice of mercenary:
- Act 2 Nightmare difficulty attack, will have power for damage, which will boost your summoning damage
Equipment to be recovered:
- enough to keep him alive
Leveling
For statistics:
- what to wear your equipment
- the rest alive
For curse setup skills:
- 1 point in each curse as soon as possible
- 7 points in explosion as soon as possible
- max skeletons and skeleton mastery
- 1 point in Golem, Skeleton Mage, Golem Mastery and Resurrect
- the rest
For the Wall and Bone Prison setup skills:
- 1 point in each curse as soon as possible
- 7 points in explosion as soon as possible
- 1 point in each summoning spell
- max skeletons and skeleton mastery
- prison and bone wall points
History
- 1.0: creation
If you like summons, this summoner build will allow you to go to the end of Diablo 2. It will also be very interesting with a Hammerdin, taking advantage of its aura buff!
By Alchemists, September 2021