I tell you and test all the modifications of the sorcerer, in particular on Hydra, Nova of Lightning, Nova of Frost and Blaze!
Reminder, the modifications of the sorcerer
I present them to you in the video, but if necessary you will find all these modifications on analysis of patch notes 2.4 !
Hydra
For years I've been trying to make a viable build in Hydra, I had to start with this one! I'm not going to hide it from you, Hydra's new spell is ultra powerful, too powerful even. Each hydra hits 3000 damage with 6 possible hydras. I also expect Hydra's power to be reduced.
Lightning Nova
The Lightning Nova hits a little harder, but it's still a bit weak for my taste to make it really competitive. In any case, it will be a good plus for those who like to play this build!
Frost Nova
The Frost Nova is quite significant, by doing a full Cold build you will get good damage quickly! A good alternative to other cold spells.
Flare
In addition to damage buffs, Blaze receives 2% movement speed per level, i.e. level 32 you run 64% faster. Except for some builds, the teleport will be more efficient. Note that Fiery Spurs Hotspurs cast Blaze level 8, i.e. 16% movement speed.
History
- 2.4: creation
The modifications of the sorcerer are very interesting, especially on the Hydras. I suppose all the same that they will lower the damage or the number of Hydras that can be summoned, the spell being in my opinion much too powerful!
By Alchemists, January 2022